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niallb96

14
Posts
A member registered Jul 13, 2022

Creator of

Recent community posts

Looks great, very polished and really enjoyed the music.  Like the idea too, but there were a lot of random variables and I found it hard to play tactically.  I ended up turning the speed up to max and spamming dice.  With some tweaking could be very fun though!

Love the whole mood of the game, art and music are great!  Loved the concept too and played to the end.  As is by the end of the game I was always choosing the first three dice though and against the final boss it didn't feel like there was much I could do to win outside of being lucky.  With more dice options and decisions to make and more interesting enemy attacks could see this being super fun

Looking forward to playing it! One thing I forgot to mention though which I’ll mention now since you’re continuing work on it: it took me a few seconds to figure out how to play because I was clicking on the dice rather than the board and couldn’t understand why nothing was happening. Very small note but just to let you know!

Really clever idea.  Polished a calming. If this was on the app store I'd absolutely get it and put time into it. Great job!

HOW did you get this done in 50 hours?! You must have large team of unbelievably talented people.  Into my third hour now, can't get enough of it.  Can't wait for sequel!

Cool pixel art!  Found the game a little too slow paced.  Was waiting a long time for enemy to roll and was just watching a still character on screen.  Also not sure how you'd get passed him without a lot of luck.  I think the mechanic works well for a survival horror though.   With a bit more complexity/decision-making and if it was a bit faster paced i can imagine rolling a dice to outrun an alien being a really tense affair.

Simple idea but well executed and genuinely fun.  Spent longer here than I intended.  Great job!

This might have been my favourite so far.  Really cool idea with a lot of fast decision making.  Love how it's fast paced yet everything is give and take.  Sacrifice a bullet to get a block with six, sacrifice a place to stand to shoot an enemy.  Style and art were great as well and very polished, didn't experience any issues.  Super smart idea very well executed, honestly have nothing to criticise. 

Really loved the intro and the general art/theme.  And I really liked the dice mechanic! The jump->turn into a thrown dice has lots of potential I think. As is, I found the game tricky and a little frustrating to control in general but I love the idea of particularly the upwards jump to dice mechanic so hope you guys continue working on it!

Really enjoyed it!  Good polish and satisfying controls.  At first I was a little confused, thought it might be a timing thing rather than a purely puzzle thing.  Last level it clicked what I was doing though and was only disappointed there wasn't more.  Great job!!

Cool idea, really liked the physics of the ball.   My score didn't ever seem to go up, maybe I'm not good enough? If there was someway of keeping a streak going and racking up points feel like this could be really addictive.  Great job!

Cool game.  Pretty satisfying to kill the enemies. I like the sound effects and death animation.  I think the upgrades are a bit slow to come up, I was getting a little bored of shooting by the time my first option turned up.  I like how some of the options require sacrifices (extra bullets for less movement speed).  Good start for something made in so short a period of time!

Cool presentation and idea! Really liked the boss design and dice looked great (cool how they were both 3D and 2D).   I did find I was just always choosing the dice with the most big numbers/biggest numbers, if you were to continue work on game would be nice to add a bit more complexity and strategy to decisions (though same goes for the game we made).  I had fun time playing though, great job!

Unfortunately not! 190 350 is the one to beat from what I’ve seen